Will the cloth collide with itself?
Enable this only where needed, as it has a big impact on cloth performance.
GetComponent(InteractiveCloth).selfCollision = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { GetComponent<InteractiveCloth>().selfCollision = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: GetComponent[of InteractiveCloth]().selfCollision = false