Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Cloth.randomAcceleration

Switch to Manual
var randomAcceleration: Vector3;
Vector3 randomAcceleration;
randomAcceleration as Vector3

Description

A random, external acceleration applied to the cloth.

Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration, InteractiveCloth.AddForceAtPosition.

	// Simulate wind going trough the X axis.	

transform.GetComponent(Cloth).randomAcceleration = Vector3(10, 0, 0);

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().randomAcceleration = Vector3(10, 0, 0)