Legacy Documentation: Version 4.5.0

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Cloth.bendingStiffness

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var bendingStiffness: float;
float bendingStiffness;
bendingStiffness as float

Description

Bending stiffness of the cloth.

Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better results - and performance.

	// Set the bending Stiffness to 1 regardless if the cloth
	// is a Skinned Cloth or Interactive.

transform.GetComponent(Cloth).bendingStiffness = 1;

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().bendingStiffness = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().bendingStiffness = 1