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Bending stiffness of the cloth.
Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
// Set the bending Stiffness to 1 regardless if the cloth // is a Skinned Cloth or Interactive.transform.GetComponent(Cloth).bendingStiffness = 1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().bendingStiffness = 1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of Cloth]().bendingStiffness = 1