Transforms position
from world space into screen space.
Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.
var target : Transform; function Update () { var screenPos : Vector3 = camera.WorldToScreenPoint (target.position); print ("target is " + screenPos.x + " pixels from the left"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; void Update() { Vector3 screenPos = camera.WorldToScreenPoint(target.position); print("target is " + screenPos.x + " pixels from the left"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as Transform def Update() as void: screenPos as Vector3 = camera.WorldToScreenPoint(target.position) print((('target is ' + screenPos.x) + ' pixels from the left'))