Transforms position
from screen space into world space.
Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.
// Draw a yellow sphere in the scene view at the position // on the near plane of the selected camera that is // 100 pixels from lower-left. function OnDrawGizmosSelected () { var p : Vector3 = camera.ScreenToWorldPoint (Vector3 (100,100,camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere (p, 0.1); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Vector3 p = camera.ScreenToWorldPoint(new Vector3(100, 100, camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere(p, 0.1F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnDrawGizmosSelected() as void: p as Vector3 = camera.ScreenToWorldPoint(Vector3(100, 100, camera.nearClipPlane)) Gizmos.color = Color.yellow Gizmos.DrawSphere(p, 0.1F)