Make the rendering position reflect the camera's position in the scene.
Call this to end the effect of setting worldToCameraMatrix.
camera.ResetWorldToCameraMatrix();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.ResetWorldToCameraMatrix(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.ResetWorldToCameraMatrix()