Select your preferred scripting language. All code snippets will be displayed in this language.
Make the rendering position reflect the camera's position in the scene.
Call this to end the effect of setting worldToCameraMatrix.
camera.ResetWorldToCameraMatrix();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.ResetWorldToCameraMatrix(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.ResetWorldToCameraMatrix()