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Make the projection reflect normal camera's parameters.
Call this to end the effect of setting projectionMatrix.
camera.ResetProjectionMatrix();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.ResetProjectionMatrix(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.ResetProjectionMatrix()