Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.ResetProjectionMatrix

Switch to Manual
ResetProjectionMatrix(): void;
void ResetProjectionMatrix();
def ResetProjectionMatrix() as void

Description

Make the projection reflect normal camera's parameters.

Call this to end the effect of setting projectionMatrix.

	camera.ResetProjectionMatrix();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        camera.ResetProjectionMatrix();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		camera.ResetProjectionMatrix()