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Revert the aspect ratio to the screen's aspect ratio.
Call this to end the effect of setting aspect.
camera.ResetAspect();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.ResetAspect(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.ResetAspect()