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Camera's half-size when in orthographic mode.
This is half of the vertical size of the viewing volume. Horizontal viewing size varies depending on viewport's aspect ratio. Orthographic size is ignored when camera is not orthographic (see orthographic). See Also: camera component.
// Set the camera's ortho size to 5camera.orthographic = true; camera.orthographicSize = 5;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.orthographic = true; camera.orthographicSize = 5; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.orthographic = true camera.orthographicSize = 5
Using specifically the main camera:
// Set the main camera's ortho size to 5Camera.main.orthographic = true; Camera.main.orthographicSize = 5;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Camera.main.orthographic = true; Camera.main.orthographicSize = 5; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Camera.main.orthographic = true Camera.main.orthographicSize = 5