The near clipping plane distance.
camera.nearClipPlane = 0.1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.nearClipPlane = 0.1F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.nearClipPlane = 0.1F
See Also: camera component.