The far clipping plane distance.
camera.farClipPlane = 100.0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.farClipPlane = 100.0F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.farClipPlane = 100.0F
See Also: camera component, layerCullDistances.