This is used to render parts of the scene selectively.
If the GameObject's layerMask
AND the camera's cullingMask
is zero then the game object will be invisible from this camera.
See Layers for more information.
See Also: camera component.
// Only render objects in the first layer (Default layer) camera.cullingMask = 1 << 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.cullingMask = 1 << 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.cullingMask = (1 << 0)