Legacy Documentation: Version 4.5.0

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AvatarBuilder.BuildHumanAvatar

static function BuildHumanAvatar(go: GameObject, monoHumanDescription: HumanDescription): Avatar;
static Avatar BuildHumanAvatar(GameObject go, HumanDescription monoHumanDescription);
static def BuildHumanAvatar(go as GameObject, monoHumanDescription as HumanDescription) as Avatar

Parameters

goRoot object of your transform hierachy.
monoHumanDescriptionDescription of the avatar.

Description

Create a humanoid avatar.

The avatar is created using the supplied HumanDescription object which specifies the muscle space range limits and retargeting parameters like arm/leg twist and arm/leg stretch.

See Also: HumanDescription.