Legacy Documentation: Version 4.5.0

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var cutoffFrequency: float;
float cutoffFrequency;
cutoffFrequency as float

Description

Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.

	// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function
	// Attach this to an audio source with a HighPassFilter to listen it working.

@script RequireComponent(AudioSource) @script RequireComponent(AudioHighPassFilter)

function Update() { GetComponent(AudioHighPassFilter).cutoffFrequency = (Mathf.Sin(Time.time)*11010 + 11000); }

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioHighPassFilter))]
public class ExampleClass : MonoBehaviour {
    void Update() {
        GetComponent<AudioHighPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioHighPassFilter))]
public class ExampleClass(MonoBehaviour):

	def Update() as void:
		GetComponent[of AudioHighPassFilter]().cutoffFrequency = ((Mathf.Sin(Time.time) * 11010) + 11000)