Echo decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (i.e. simple 1 line delay). Default = 0.5.
// Set the decayRatio on the chorus filter to total decay @script RequireComponent(AudioSource) @script RequireComponent(AudioEchoFilter) function Start() { GetComponent(AudioEchoFilter).decayRatio = 0.0; }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().decayRatio = 0.0F; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass(MonoBehaviour): def Start() as void: GetComponent[of AudioEchoFilter]().decayRatio = 0.0F