Is a streamed audio clip ready to play? (Read Only)
If the AudioClip is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions. For AudioClips not associated with a web stream, this value always returns true.
function Start () { var www : WWW = new WWW("www.example.com"); audio.clip = www.audioClip; } function Update () { if(!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { WWW www = new WWW("www.example.com"); audio.clip = www.audioClip; } void Update() { if (!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: www as WWW = WWW('www.example.com') audio.clip = www.audioClip def Update() as void: if (not audio.isPlaying) and audio.clip.isReadyToPlay: audio.Play()