Legacy Documentation: Version 4.5.0

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var wetMix1: float;

Description

Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.

	// Produce random mixes with the Chorus filter.

@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)

function Update() { GetComponent(AudioChorusFilter).wetMix1 = Mathf.Sin(Time.time)*0.5 + 0.5; GetComponent(AudioChorusFilter).wetMix2 = Mathf.Cos(Time.time)*0.5 + 0.5; GetComponent(AudioChorusFilter).wetMix3 = Random.Range(0.0,1.0);; }