Legacy Documentation: Version 4.5.0

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var rate: float;
float rate;
rate as float

Description

Chorus modulation rate in hz. 0.0 to 20.0. Default = 0.8 hz.

	// Set the rate on the chorus filter to 15hz.

@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)

function Start() { GetComponent(AudioChorusFilter).rate = 15; }

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class ExampleClass : MonoBehaviour {
    void Start() {
        GetComponent<AudioChorusFilter>().rate = 15;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class ExampleClass(MonoBehaviour):

	def Start() as void:
		GetComponent[of AudioChorusFilter]().rate = 15