Legacy Documentation: Version 4.5.0

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AssetDatabase.LoadAllAssetsAtPath

static function LoadAllAssetsAtPath(assetPath: string): Object[];
static Object[] LoadAllAssetsAtPath(string assetPath);
static def LoadAllAssetsAtPath(assetPath as string) as Object[]

Parameters

assetPathFilesystem path to the asset.

Description

Returns an array of all asset objects at assetPath.

Some asset files may contain multiple objects (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png"

See Also: AssetDatabase.LoadAssetAtPath.