Legacy Documentation: Version 4.5.0

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Application.LogCallback

Description

Use this delegate type with RegisterLogCallback to monitor what gets logged.

	var output = "";
	var stack= "";

function OnEnable () { Application.RegisterLogCallback(HandleLog); }

function OnDisable () { // Remove callback when object goes out of scope Application.RegisterLogCallback(null); }

function HandleLog (logString : String, stackTrace : String, type : LogType) { output = logString; stack = stackTrace; }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string output = "";
    public string stack = "";
    void OnEnable() {
        Application.RegisterLogCallback(HandleLog);
    }
    void OnDisable() {
        Application.RegisterLogCallback(null);
    }
    void HandleLog(string logString, string stackTrace, LogType type) {
        output = logString;
        stack = stackTrace;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public output as string = 

	public stack as string = 

	def OnEnable() as void:
		Application.RegisterLogCallback(HandleLog)

	def OnDisable() as void:
		Application.RegisterLogCallback(null)

	def HandleLog(logString as string, stackTrace as string, type as LogType) as void:
		output = logString
		stack = stackTrace