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The current time of the animation.
If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In this case playback mode will remap the time before sampling. This value usually goes from 0 to infinity.
// Rewind the walk animation animation["Walk"].time = 0.0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation["Walk"].time = 0.0F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation['Walk'].time = 0.0F