Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

var time: float;
float time;
time as float

Description

The current time of the animation.

If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In this case playback mode will remap the time before sampling. This value usually goes from 0 to infinity.

	// Rewind the walk animation
	animation["Walk"].time = 0.0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation["Walk"].time = 0.0F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation['Walk'].time = 0.0F