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The normalized playback speed.
This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use animation.SyncLayer instead.
// Sync run and walk speed animation["Run"].normalizedSpeed = animation["Walk"].speed;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation["Run"].normalizedSpeed = animation["Walk"].speed; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation['Run'].normalizedSpeed = animation['Walk'].speed