Legacy Documentation: Version 4.5.0

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AnimationState.normalizedSpeed

var normalizedSpeed: float;
float normalizedSpeed;
normalizedSpeed as float

Description

The normalized playback speed.

This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use animation.SyncLayer instead.

	// Sync run and walk speed
	animation["Run"].normalizedSpeed = animation["Walk"].speed;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation["Run"].normalizedSpeed = animation["Walk"].speed;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation['Run'].normalizedSpeed = animation['Walk'].speed