Animation length in seconds. (Read Only)
animation.Play(); // Wait for the animation to have finished yield WaitForSeconds (animation.clip.length);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { IEnumerator Example() { animation.Play(); yield return new WaitForSeconds(animation.clip.length); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as IEnumerator: animation.Play() yield WaitForSeconds(animation.clip.length)