Legacy Documentation: Version 4.5.0

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Sample(): void;

Description

Samples animations at the current state.

This is useful when you explicitly want to set up some animation state, and sample it once.

	// Set up some state;
	animation["MyClip"].time = 2.0;
	animation["MyClip"].enabled = true;
	// Sample animations now.
	animation.Sample();

animation["MyClip"].enabled = false;