Legacy Documentation: Version 4.5.0

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Rewind(name: string): void;
void Rewind(string name);
def Rewind(name as string) as void

Description

Rewinds the animation named name.

	// Rewind the walk animation to the start
	animation.Rewind("walk");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation.Rewind("walk");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation.Rewind('walk')

Rewind(): void;
void Rewind();
def Rewind() as void

Description

Rewinds all animations.

	// Rewind all animations to the start
	animation.Rewind();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation.Rewind();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation.Rewind()