Legacy Documentation: Version 4.5.0

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IsPlaying(name: string): bool;
bool IsPlaying(string name);
def IsPlaying(name as string) as bool

Description

Is the animation named name playing?

	// Plays an animation only if we are not playing it already.
	function OnMouseEnter() {
		if (!animation.IsPlaying("mouseOverEffect"))
			animation.Play("mouseOverEffect");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnMouseEnter() {
        if (!animation.IsPlaying("mouseOverEffect"))
            animation.Play("mouseOverEffect");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnMouseEnter() as void:
		if not animation.IsPlaying('mouseOverEffect'):
			animation.Play('mouseOverEffect')