Legacy Documentation: Version 4.5.0

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var this[string]: AnimationState;
AnimationState this[string];
this[string] as AnimationState

Description

Returns the animation state named name.

	// Get the walk animation state  and set its speed
	animation["walk"].speed = 2.0;

// Get the run animation state and set its weight animation["run"].weight = 0.5;

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation["walk"].speed = 2.0F;
        animation["run"].weight = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation['walk'].speed = 2.0F
		animation['run'].weight = 0.5F