| className | Specifies the Java class name (e.g. java.lang.String). |
Construct an AndroidJavaClass from the class name.
This essentially means locate the class type and allocate a java.lang.Class object of that particular type.
// Try to collect some Java garbage..
function Start() {
var jc = new AndroidJavaClass("java.lang.System");
jc.CallStatic("gc");
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaClass jc = new AndroidJavaClass("java.lang.System"); jc.CallStatic("gc"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: jc as AndroidJavaClass = AndroidJavaClass('java.lang.System') jc.CallStatic('gc')
// Retrieve the manufacturer of the product/hardware.
function Start() {
var jc = new AndroidJavaClass("android.os.Build");
var manufacturer = jc.Get.<String>("MANUFACTURER");
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaClass jc = new AndroidJavaClass("android.os.Build"); string manufacturer = jc.Get<string>("MANUFACTURER"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: jc as AndroidJavaClass = AndroidJavaClass('android.os.Build') manufacturer as string = jc.Get[of string]('MANUFACTURER')