Unity Remote |
Which device is it for (Android, iOS or none). |
Version Control |
Which version control system should be used. |
WWW Security Emulation |
For webplayer testing, the editor can “pretend” that the game is a webplayer hosted at this URL. |
Asset Serialization |
To assist with version control merges, Unity can store scene files in a textual format (see the textual scene format pages for further details). If merges will not be performed then Unity can store scenes in a more space efficient binary format or allow both text and binary scene files to exist at the same time. |
Default Behavior Mode |
2D or 3D. |
Sprite Packer |
Enabled, enabled for builds only or disabled. |