SkinnedMeshRenderer
Description

The Skinned Mesh filter.

Variables
bones The bones used to skin the mesh.
localBounds AABB of this Skinned Mesh in its local space.
quality The maximum number of bones affecting a single vertex.
sharedMesh The mesh used for skinning.
updateWhenOffscreen If enabled, the Skinned Mesh will be updated when offscreen. If disabled, this also disables updating animations.
Functions
BakeMesh Creates a snapshot of SkinnedMeshRenderer and stores it in mesh.
Inherited members
Variables
animation The Animation attached to this GameObject (null if there is none attached).
audio The AudioSource attached to this GameObject (null if there is none attached).
camera The Camera attached to this GameObject (null if there is none attached).
collider The Collider attached to this GameObject (null if there is none attached).
constantForce The ConstantForce attached to this GameObject (null if there is none attached).
gameObject The game object this component is attached to. A component is always attached to a game object.
guiText The GUIText attached to this GameObject (null if there is none attached).
guiTexture The GUITexture attached to this GameObject (Read Only). (null if there is none attached).
hingeJoint The HingeJoint attached to this GameObject (null if there is none attached).
light The Light attached to this GameObject (null if there is none attached).
networkView The NetworkView attached to this GameObject (Read Only). (null if there is none attached).
particleEmitter The ParticleEmitter attached to this GameObject (null if there is none attached).
particleSystem The ParticleSystem attached to this GameObject (null if there is none attached).
renderer The Renderer attached to this GameObject (null if there is none attached).
rigidbody The Rigidbody attached to this GameObject (null if there is none attached).
tag The tag of this game object.
transform The Transform attached to this GameObject (null if there is none attached).
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
bounds The bounding volume of the renderer (Read Only).
castShadows Does this object cast shadows?
enabled Makes the rendered 3D object visible if enabled.
isPartOfStaticBatch Has this renderer been statically batched with any other renderers?
isVisible Is this renderer visible in any camera? (Read Only)
lightmapIndex The index of the lightmap applied to this renderer.
lightmapTilingOffset The tiling & offset used for lightmap.
lightProbeAnchor If set, Renderer will use this Transform's position to find the interpolated light probe.
localToWorldMatrix Matrix that transforms a point from local space into world space (Read Only).
material The material of this object.
materials All the materials of this object.
receiveShadows Does this object receive shadows?
sharedMaterial The shared material of this object.
sharedMaterials All the shared materials of this object.
useLightProbes Use light probes for this Renderer.
worldToLocalMatrix Matrix that transforms a point from world space into local space (Read Only).
Functions
BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTag Is this game object tagged with tag?
GetComponent Returns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildren Returns the component of Type type in the GameObject or any of its children using depth first search.
GetComponents Returns all components of Type type in the GameObject.
GetComponentsInChildren Returns all components of Type type in the GameObject or any of its children.
SendMessage Calls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
SetPropertyBlock Lets you add per-renderer material parameters without duplicating a material.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.