Rigidbody.Sleep
Sleep(): void;
void Sleep();
def Sleep() as void
Description

Forces a rigidbody to sleep at least one frame.

A common use is to call this from Awake in order to make a rigidbody sleep at startup. See Rigidbody Sleeping for more information.
	rigidbody.Sleep();
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        rigidbody.Sleep();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		rigidbody.Sleep()