General functionality for all renderers.
// make the object invisible! renderer.enabled = false;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { renderer.enabled = false; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: renderer.enabled = false
| bounds | The bounding volume of the renderer (Read Only). |
|---|---|
| castShadows | Does this object cast shadows? |
| enabled | Makes the rendered 3D object visible if enabled. |
| isPartOfStaticBatch | Has this renderer been statically batched with any other renderers? |
| isVisible | Is this renderer visible in any camera? (Read Only) |
| lightmapIndex | The index of the lightmap applied to this renderer. |
| lightmapTilingOffset | The tiling & offset used for lightmap. |
| lightProbeAnchor | If set, Renderer will use this Transform's position to find the interpolated light probe. |
| localToWorldMatrix | Matrix that transforms a point from local space into world space (Read Only). |
| material | The material of this object. |
| materials | All the materials of this object. |
| receiveShadows | Does this object receive shadows? |
| sharedMaterial | The shared material of this object. |
| sharedMaterials | All the shared materials of this object. |
| useLightProbes | Use light probes for this Renderer. |
| worldToLocalMatrix | Matrix that transforms a point from world space into local space (Read Only). |
| SetPropertyBlock | Lets you add per-renderer material parameters without duplicating a material. |
|---|
| OnBecameInvisible | OnBecameInvisible is called when the object is no longer visible by any camera. |
|---|---|
| OnBecameVisible | OnBecameVisible is called when the object became visible by any camera. |
| animation | The Animation attached to this GameObject (null if there is none attached). |
|---|---|
| audio | The AudioSource attached to this GameObject (null if there is none attached). |
| camera | The Camera attached to this GameObject (null if there is none attached). |
| collider | The Collider attached to this GameObject (null if there is none attached). |
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| guiText | The GUIText attached to this GameObject (null if there is none attached). |
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
| light | The Light attached to this GameObject (null if there is none attached). |
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
| renderer | The Renderer attached to this GameObject (null if there is none attached). |
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
|---|---|
| CompareTag | Is this game object tagged with tag? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |