PostProcessBuildAttribute
Description

Add this attribute to a method to get a notification just after building the player.

'target' The platform the build targetted. 'pathToBuiltProject' The file path to the build project.
	// C# example:
	// Automatically creates a game object with a primitive mesh renderer and appropriate collider.
	using UnityEngine;
	using UnityEditor;
	using UnityEditor.Callbacks;
	
	public class MyBuildPostprocessor {
		[PostProcessBuild]
		public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) {
			Debug.Log( pathToBuiltProject );
    	}
	}
	
	// Javascript example:
    #pragma strict

import UnityEditor.Callbacks;

@PostProcessBuild static function OnPostprocessBuild( target : BuildTarget, pathToBuiltProject : String ) { Debug.Log( pathToBuiltProject ); }
Inherited members