This function is called after a new level was loaded.
level is the index of the level that was loaded.
Use the menu item File->Build Settings... to see what scene the index refers to.
See Also: Application.LoadLevel. // Prints "Woohoo" when level 13 is loaded. function OnLevelWasLoaded (level : int) {
if (level == 13) {
print ("Woohoo");
}
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnLevelWasLoaded(int level) { if (level == 13) print("Woohoo"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnLevelWasLoaded(level as int) as void: if level == 13: print('Woohoo')