Script interface for light components.
function Start () { // Make a game object var lightGameObject : GameObject = new GameObject("The Light"); // Add the light component lightGameObject.AddComponent(Light); // Set color and position lightGameObject.light.color = Color.blue; // Set the position (or any transform property) after // adding the light component. lightGameObject.transform.position = Vector3(0, 5, 0); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { GameObject lightGameObject = new GameObject("The Light"); lightGameObject.AddComponent<Light>(); lightGameObject.light.color = Color.blue; lightGameObject.transform.position = new Vector3(0, 5, 0); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: lightGameObject as GameObject = GameObject('The Light') lightGameObject.AddComponent[of Light]() lightGameObject.light.color = Color.blue lightGameObject.transform.position = Vector3(0, 5, 0)
alreadyLightmapped | Has the light already been lightmapped. |
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areaSize | The size of the area light. Editor only. |
color | The color of the light. |
cookie | The cookie texture projected by the light. |
cullingMask | This is used to light certain objects in the scene selectively. |
flare | The flare asset to use for this light. |
intensity | The Intensity of a light is multiplied with the Light color. |
range | The range of the light. |
renderMode | How to render the light. |
shadowBias | Shadow mapping bias. |
shadows | How this light casts shadows? |
shadowSoftness | Softness of directional light's soft shadows. |
shadowSoftnessFade | Fadeout speed of directional light's soft shadows. |
shadowStrength | Strength of light's shadows. |
spotAngle | The angle of the light's spotlight cone in degrees. |
type | The type of the light. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
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animation | The Animation attached to this GameObject (null if there is none attached). |
audio | The AudioSource attached to this GameObject (null if there is none attached). |
camera | The Camera attached to this GameObject (null if there is none attached). |
collider | The Collider attached to this GameObject (null if there is none attached). |
constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
guiText | The GUIText attached to this GameObject (null if there is none attached). |
guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
light | The Light attached to this GameObject (null if there is none attached). |
networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
renderer | The Renderer attached to this GameObject (null if there is none attached). |
rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
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CompareTag | Is this game object tagged with tag? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |