The InteractiveCloth component is used to simulate objects with cloth physics.
attachmentResponse | How much force will be applied to attached rigidbodies? |
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attachmentTearFactor | How far attached rigid bodies need to be stretched, before they will tear off. |
collisionResponse | How much force will be applied to colliding rigidbodies? |
density | The density of the cloth. |
friction | The friction of the cloth. |
isTeared | Did the cloth tear? (Read Only) |
mesh | The mesh used as base for the cloth object. |
pressure | The pressure inside the cloth. |
tearFactor | How far cloth vertices need to be stretched, before the cloth will tear. |
AddForceAtPosition | Adds force force to all vertices of the cloth mesh which are with radius distance of position. |
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AttachToCollider | Attaches a collider to the cloth object. |
DetachFromCollider | Detaches a collider from the cloth object. |
bendingStiffness | Bending stiffness of the cloth. |
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damping | Damp cloth motion. |
enabled | Is this cloth enabled? |
externalAcceleration | A constant, external acceleration applied to the cloth. |
normals | The current normals of the cloth object. |
randomAcceleration | A random, external acceleration applied to the cloth. |
selfCollision | Will the cloth collide with itself? |
stretchingStiffness | Stretching stiffness of the cloth. |
thickness | The thickness of the cloth surface. |
useGravity | Should gravity affect the cloth simulation? |
vertices | The current vertex positions of the cloth object. |
animation | The Animation attached to this GameObject (null if there is none attached). |
audio | The AudioSource attached to this GameObject (null if there is none attached). |
camera | The Camera attached to this GameObject (null if there is none attached). |
collider | The Collider attached to this GameObject (null if there is none attached). |
constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
guiText | The GUIText attached to this GameObject (null if there is none attached). |
guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
light | The Light attached to this GameObject (null if there is none attached). |
networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
renderer | The Renderer attached to this GameObject (null if there is none attached). |
rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
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CompareTag | Is this game object tagged with tag? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |