| tag | The name of the tag to search GameObjects for. |
Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found.
UnityException will be thrown if the tag does not exist or an empty string or null is passed as the tag.// Instantiates respawnPrefab at the location // of all game objects tagged "Respawn". var respawnPrefab : GameObject; var respawns; function Start() { if (respawns == null) GameObject.FindGameObjectsWithTag ("Respawn"); for (var respawn in respawns) Instantiate (respawnPrefab, respawn.transform.position, respawn.transform.rotation); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public GameObject respawnPrefab; public Object respawns; void Start() { if (respawns == null) GameObject.FindGameObjectsWithTag("Respawn"); foreach (Object respawn in respawns) { Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation) as GameObject; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public respawnPrefab as GameObject public respawns as Object def Start() as void: if respawns == null: GameObject.FindGameObjectsWithTag('Respawn') for respawn as Object in respawns: (Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation) as GameObject)
// Print the name of the closest enemy print(FindClosestEnemy().name); // Find the name of the closest enemy function FindClosestEnemy () : GameObject { // Find all game objects with tag Enemy var gos : GameObject[]; gos = GameObject.FindGameObjectsWithTag("Enemy"); var closest : GameObject; var distance = Mathf.Infinity; var position = transform.position; // Iterate through them and find the closest one for (var go : GameObject in gos) { var diff = (go.transform.position - position); var curDistance = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { GameObject FindClosestEnemy() { GameObject[] gos; gos = GameObject.FindGameObjectsWithTag("Enemy"); GameObject closest; float distance = Mathf.Infinity; Vector3 position = transform.position; foreach (GameObject go in gos) { Vector3 diff = go.transform.position - position; float curDistance = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; } void Example() { print(FindClosestEnemy().name); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def FindClosestEnemy() as GameObject: gos as (GameObject) gos = GameObject.FindGameObjectsWithTag('Enemy') closest as GameObject distance as float = Mathf.Infinity position as Vector3 = transform.position for go as GameObject in gos: diff as Vector3 = (go.transform.position - position) curDistance as float = diff.sqrMagnitude if curDistance < distance: closest = go distance = curDistance return closest def Example() as void: print(FindClosestEnemy().name)
// Search for game objects with a tag that is not used function Start () {
var gos : GameObject[];
gos = GameObject.FindGameObjectsWithTag("fred");
if (gos.length == 0) {
Debug.Log("No game objects are tagged with fred");
}
}