Font
Description

Script interface for font assets.

You can use this class to dynamically switch fonts on GUI texts or Text Meshes.

See Also: GUIText and TextMesh.
Variables
characterInfo Access an array of all characters contained in the font texture.
fontNames An array of font names.
material The material used for the font display.
textureRebuildCallback Set a function to be called when the dynamic font texture is rebuilt.
Constructors
Font Create a new Font.
Functions
GetCharacterInfo Get rendering info for a specific character.
HasCharacter Does this font have a specific character?
RequestCharactersInTexture Request characters to be added to the font texture (dynamic fonts only).
Inherited members
Variables
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
Functions
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.