A CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody.
center | The center of the character's capsule relative to the transform's position. |
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collisionFlags | What part of the capsule collided with the environment during the last CharacterController.Move call. |
detectCollisions | Determines whether other rigidbodies or character controllers collide with this character controller (by default this is always enabled). |
height | The height of the character's capsule. |
isGrounded | Was the CharacterController touching the ground during the last move? |
radius | The radius of the character's capsule. |
slopeLimit | The character controllers slope limit in degrees. |
stepOffset | The character controllers step offset in meters. |
velocity | The current relative velocity of the Character (see notes). |
Move | A more complex move function taking absolute movement deltas. |
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SimpleMove | Moves the character with speed. |
OnControllerColliderHit | OnControllerColliderHit is called when the controller hits a collider while performing a Move. |
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attachedRigidbody | The rigidbody the collider is attached to. |
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bounds | The world space bounding volume of the collider. |
enabled | Enabled Colliders will collide with other colliders, disabled Colliders won't. |
isTrigger | Is the collider a trigger? |
material | The material used by the collider. |
sharedMaterial | The shared physic material of this collider. |
animation | The Animation attached to this GameObject (null if there is none attached). |
audio | The AudioSource attached to this GameObject (null if there is none attached). |
camera | The Camera attached to this GameObject (null if there is none attached). |
collider | The Collider attached to this GameObject (null if there is none attached). |
constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
guiText | The GUIText attached to this GameObject (null if there is none attached). |
guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
light | The Light attached to this GameObject (null if there is none attached). |
networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
renderer | The Renderer attached to this GameObject (null if there is none attached). |
rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
ClosestPointOnBounds | The closest point to the bounding box of the attached collider. |
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Raycast | Casts a Ray that ignores all Colliders except this one. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |