Returns a ray going from camera through a viewport point.
// Prints the name of the object camera is directly looking at function Update () {
// Get the ray going through the center of the screen
var ray : Ray = camera.ViewportPointToRay (Vector3(0.5,0.5,0));
// Do a raycast
var hit : RaycastHit;
if (Physics.Raycast (ray, hit))
print ("I'm looking at " + hit.transform.name);
else
print ("I'm looking at nothing!");
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { Ray ray = camera.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0)); RaycastHit hit; if (Physics.Raycast(ray, out hit)) print("I'm looking at " + hit.transform.name); else print("I'm looking at nothing!"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: ray as Ray = camera.ViewportPointToRay(Vector3(0.5F, 0.5F, 0)) hit as RaycastHit if Physics.Raycast(ray, ): print(('I\'m looking at ' + hit.transform.name)) else: print('I\'m looking at nothing!')