BuildPipeline
Description

Lets you programmatically build players or AssetBundles which can be loaded from the web.

Static Functions
BuildAssetBundle Builds an asset bundle (Unity Pro only).
BuildAssetBundleExplicitAssetNames Builds an asset bundle, with custom names for the assets (Unity Pro only).
BuildPlayer Builds a player (Unity Pro only).
BuildStreamedSceneAssetBundle Builds one or more scenes and all their dependencies into a compressed asset bundle.
PopAssetDependencies Lets you manage cross-references and dependencies between different asset bundles and player builds.
PushAssetDependencies Lets you manage cross-references and dependencies between different asset bundles and player builds.