Building options. Multiple options can be combined together.
| None | Perform the specified build without any special settings or extra tasks. |
|---|---|
| Development | Build a development version of the standalone player. |
| AutoRunPlayer | Run the built player. |
| ShowBuiltPlayer | Show the built player. |
| BuildAdditionalStreamedScenes | Build a compressed asset bundle that contains streamed scenes loadable with the WWW class. |
| AcceptExternalModificationsToPlayer | Do not overwrite player directory, but accept user's modifications. |
| WebPlayerOfflineDeployment | Copy UnityObject.js alongside Web Player so it wouldn't have to be downloaded from internet. |
| ConnectWithProfiler | Start the player with a connection to the profiler in the editor. |
| AllowDebugging | Allow script debuggers to attach to the player remotely. |
| SymlinkLibraries | Symlink runtime libraries when generating iOS XCode project. (Faster iteration time). |
| UncompressedAssetBundle | Don't compress the data when creating the asset bundle. |
| DeployOnline | Publish Web Player online. |