A representation of audio sources in 3D.
| bypassEffects | Bypass effects (Applied from filter components or global listener filters). |
|---|---|
| clip | The default AudioClip to play. |
| dopplerLevel | Sets the Doppler scale for this AudioSource. |
| ignoreListenerPause | Allows AudioSource to play even though AudioListener.pause is set to true. This is useful for the menu element sounds or background music in pause menus. |
| ignoreListenerVolume | This makes the audio source not take into account the volume of the audio listener. |
| isPlaying | Is the clip playing right now (Read Only)? |
| loop | Is the audio clip looping? |
| maxDistance | (Logarithmic rolloff) MaxDistance is the distance a sound stops attenuating at. |
| minDistance | Within the Min distance the AudioSource will cease to grow louder in volume. |
| mute | Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume. |
| pan | Sets a channels pan position linearly. Only works for 2D clips. |
| panLevel | Sets how much the 3d engine has an effect on the channel. |
| pitch | The pitch of the audio source. |
| playOnAwake | If set to true, the audio source will automatically start playing on awake. |
| priority | Sets the priority of the AudioSource. |
| rolloffMode | Sets/Gets how the AudioSource attenuates over distance. |
| spread | Sets the spread angle a 3d stereo or multichannel sound in speaker space. |
| time | Playback position in seconds. |
| timeSamples | Playback position in PCM samples. |
| velocityUpdateMode | Whether the Audio Source should be updated in the fixed or dynamic update. |
| volume | The volume of the audio source (0.0 to 1.0). |
| GetOutputData | Returns a block of the currently playing source's output data. |
|---|---|
| GetSpectrumData | Returns a block of the currently playing source's spectrum data. |
| Pause | Pauses playing the clip. |
| Play | Plays the clip with an optional certain delay. |
| PlayDelayed | Plays the clip with a delay specified in seconds. Users are advised to use this function instead of the old Play(delay) function that took a delay specified in samples relative to a reference rate of 44.1 kHz as an argument. |
| PlayOneShot | Plays an AudioClip, and scales the AudioSource volume by volumeScale. |
| PlayScheduled | Plays the clip at a specific time on the absolute time-line that AudioSettings.dspTime reads from. |
| SetScheduledEndTime | Changes the time at which a sound that has already been scheduled to play will end. Notice that depending on the timing not all rescheduling requests can be fulfilled. |
| SetScheduledStartTime | Changes the time at which a sound that has already been scheduled to play will start. |
| Stop | Stops playing the clip. |
| PlayClipAtPoint | Plays the clip at position. Automatically cleans up the audio source after it has finished playing. |
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| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
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| animation | The Animation attached to this GameObject (null if there is none attached). |
| audio | The AudioSource attached to this GameObject (null if there is none attached). |
| camera | The Camera attached to this GameObject (null if there is none attached). |
| collider | The Collider attached to this GameObject (null if there is none attached). |
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| guiText | The GUIText attached to this GameObject (null if there is none attached). |
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
| light | The Light attached to this GameObject (null if there is none attached). |
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
| renderer | The Renderer attached to this GameObject (null if there is none attached). |
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
|---|---|
| CompareTag | Is this game object tagged with tag? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |