A representation of audio sources in 3D.
bypassEffects | Bypass effects (Applied from filter components or global listener filters). |
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clip | The default AudioClip to play. |
dopplerLevel | Sets the Doppler scale for this AudioSource. |
ignoreListenerPause | Allows AudioSource to play even though AudioListener.pause is set to true. This is useful for the menu element sounds or background music in pause menus. |
ignoreListenerVolume | This makes the audio source not take into account the volume of the audio listener. |
isPlaying | Is the clip playing right now (Read Only)? |
loop | Is the audio clip looping? |
maxDistance | (Logarithmic rolloff) MaxDistance is the distance a sound stops attenuating at. |
minDistance | Within the Min distance the AudioSource will cease to grow louder in volume. |
mute | Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume. |
pan | Sets a channels pan position linearly. Only works for 2D clips. |
panLevel | Sets how much the 3d engine has an effect on the channel. |
pitch | The pitch of the audio source. |
playOnAwake | If set to true, the audio source will automatically start playing on awake. |
priority | Sets the priority of the AudioSource. |
rolloffMode | Sets/Gets how the AudioSource attenuates over distance. |
spread | Sets the spread angle a 3d stereo or multichannel sound in speaker space. |
time | Playback position in seconds. |
timeSamples | Playback position in PCM samples. |
velocityUpdateMode | Whether the Audio Source should be updated in the fixed or dynamic update. |
volume | The volume of the audio source (0.0 to 1.0). |
GetOutputData | Returns a block of the currently playing source's output data. |
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GetSpectrumData | Returns a block of the currently playing source's spectrum data. |
Pause | Pauses playing the clip. |
Play | Plays the clip with an optional certain delay. |
PlayDelayed | Plays the clip with a delay specified in seconds. Users are advised to use this function instead of the old Play(delay) function that took a delay specified in samples relative to a reference rate of 44.1 kHz as an argument. |
PlayOneShot | Plays an AudioClip, and scales the AudioSource volume by volumeScale. |
PlayScheduled | Plays the clip at a specific time on the absolute time-line that AudioSettings.dspTime reads from. |
SetScheduledEndTime | Changes the time at which a sound that has already been scheduled to play will end. Notice that depending on the timing not all rescheduling requests can be fulfilled. |
SetScheduledStartTime | Changes the time at which a sound that has already been scheduled to play will start. |
Stop | Stops playing the clip. |
PlayClipAtPoint | Plays the clip at position. Automatically cleans up the audio source after it has finished playing. |
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enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
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animation | The Animation attached to this GameObject (null if there is none attached). |
audio | The AudioSource attached to this GameObject (null if there is none attached). |
camera | The Camera attached to this GameObject (null if there is none attached). |
collider | The Collider attached to this GameObject (null if there is none attached). |
constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
guiText | The GUIText attached to this GameObject (null if there is none attached). |
guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
light | The Light attached to this GameObject (null if there is none attached). |
networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
renderer | The Renderer attached to this GameObject (null if there is none attached). |
rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
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CompareTag | Is this game object tagged with tag? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |