Reverb Zones are used when you want to create location based ambient effects in the scene.
decayHFRatio | High-frequency to mid-frequency decay time ratio. |
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decayTime | Reverberation decay time at mid frequencies. |
density | Value that controls the modal density in the late reverberation decay. |
diffusion | Value that controls the echo density in the late reverberation decay. |
HFReference | Reference high frequency (hz). |
LFReference | Reference low frequency (hz). |
maxDistance | The distance from the centerpoint that the reverb will not have any effect. Default = 15.0. |
minDistance | The distance from the centerpoint that the reverb will have full effect at. Default = 10.0. |
reflections | Early reflections level relative to room effect. |
reflectionsDelay | Initial reflection delay time. |
reverb | Late reverberation level relative to room effect. |
reverbDelay | Late reverberation delay time relative to initial reflection. |
reverbPreset | Set/Get reverb preset properties. |
room | Room effect level (at mid frequencies). |
roomHF | Relative room effect level at high frequencies. |
roomLF | Relative room effect level at low frequencies. |
roomRolloffFactor | Like rolloffscale in global settings, but for reverb room size effect. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
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animation | The Animation attached to this GameObject (null if there is none attached). |
audio | The AudioSource attached to this GameObject (null if there is none attached). |
camera | The Camera attached to this GameObject (null if there is none attached). |
collider | The Collider attached to this GameObject (null if there is none attached). |
constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
guiText | The GUIText attached to this GameObject (null if there is none attached). |
guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
light | The Light attached to this GameObject (null if there is none attached). |
networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
renderer | The Renderer attached to this GameObject (null if there is none attached). |
rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
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CompareTag | Is this game object tagged with tag? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |