AssetDatabase.LoadAssetAtPath
static function LoadAssetAtPath(assetPath: string, type: Type): Object;
static Object LoadAssetAtPath(string assetPath, Type type);
static def LoadAssetAtPath(assetPath as string, type as Type) as Object
Description

Returns the first asset object of type type at given path assetPath.

Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder. Like: "AssetsMyTextureshello.png".

Note:
The assetPath parameter is not needed to be case sensitive.
ALL asset names & paths in Unity are with forward slashes.

See Also: AssetDatabase.LoadMainAssetAtPath, AssetDatabase.LoadAllAssetsAtPath.