static
function
LoadAssetAtPath(assetPath:
string,
type: Type):
Object;
static Object LoadAssetAtPath(string assetPath,
Type type);
static
def
LoadAssetAtPath(assetPath as string,
type as Type)
as Object
Description
Returns the first asset object of type type at given path assetPath.
Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects).
All paths are relative to the project folder. Like: "AssetsMyTextureshello.png".Note:
The assetPath parameter is not needed to be case sensitive. ALL asset names & paths in Unity are with forward slashes.See Also: AssetDatabase.LoadMainAssetAtPath, AssetDatabase.LoadAllAssetsAtPath.