Editor utility functions for modifying animation clips.
| CalculateTransformPath | Calculates path from root transform to target transform. |
|---|---|
| GetAllCurves | Retrieves all curves from a specific animation clip. |
| GetAnimatableObjects | Returns a list of animatable objects attached to the game object (includes materials). |
| GetAnimatableProperties | Retrieves all animatable properties of all components / materials attached to the game object. |
| GetAnimatablePropertiesForObject | Returns a list of animatable properties for a specific animated object that is attached to gameObject. |
| GetAnimationClips | Returns the array of AnimationClips that are referenced in the Animation component. |
| GetAnimationEvents | Retrieves all animation events associated with the animation clip. |
| GetEditorCurve | Unity automatic combines position curves, scale curves, rotation curves internally. |
| GetFloatValue | Retrieves the current float value by sampling a curve value on a specific game object. |
| InAnimationMode | Returns true if the editor is currently in animation mode. |
| SetAnimationClips | Sets the array of AnimationClips to be referenced in the Animation component. |
| SetAnimationEvents | Replaces all animation events in the animation clip. |
| SetEditorCurve | Unity automatic combines position curves, scale curves, rotation curves internally. |
| StartAnimationMode | Starts animation mode, as used by the animation editor. |
| StopAnimationMode | Stops animation mode, as used by the animation editor. |