function GetComponents (type : Type) : Component[]


Returns all components of Type type in the GameObject.

    // Disable the spring on all HingeJoints 
// in this game object
var hingeJoints : HingeJoint[];
hingeJoints = GetComponents (HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
joint.useSpring = false;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public HingeJoint[] hingeJoints;
void Example() {
hingeJoints = GetComponents<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) {
joint.useSpring = false;

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public hingeJoints as (HingeJoint)

def Example():
hingeJoints = GetComponents[of HingeJoint]()
for joint as HingeJoint in hingeJoints:
joint.useSpring = false

function GetComponents.<T> () : T[]


Generic version. See the Generic Functions page for more details.