NavMesh Agent (Pro Only)

The NavMesh Agent component is used in connection with pathfinding, and is the place to put information about how this agent navigates the NavMesh. You can access it in Component->Navigation->Nav Mesh Agent

RadiusAgent radius (used for pathfinding purposes only, and can differ from the actual object's radius, typically larger).
SpeedMaximum movement speed with which the agent can traverse the world toward its destination.
AccelerationMaximum acceleration.
Angular SpeedMaximum rotation speed in (deg/s).
Stopping distanceStopping distance. The agent will decelerate when within this distance to the destination.
Auto Traverse OffMesh LinkAutomate movement onto and off of OffMeshLinks.
Auto RepathAcquire new path if existing is partial or invalid.
HeightThe height of the agent (used in debug graphics).
Base offsetVertical offset of the collision geometry relative to the actual geometry.
Obstacle Avoidance TypeThe level of quality of avoidance.
Avoidance PriorityAgents of lower priority will be ignored by this agent when performing avoidance. The value should be in the range 0..99 where lower numbers indicate higher priority.
NavMesh WalkableSpecifies the types of Navmesh layers that the agent can traverse.

(back to Navigation and Pathfinding)

Page last updated: 2013-02-18