WheelHit.collider

var collider : Collider

Description

The other Collider the wheel is hitting.

    // When attached to the WheelCollider, modifies tire friction based on
// static friction of the ground material.
function FixedUpdate() {
var hit : WheelHit;
var wheel : WheelCollider = GetComponent(WheelCollider);
if( wheel.GetGroundHit( hit ) ) {
wheel.forwardFriction.stiffness = hit.collider.material.staticFriction;
wheel.sidewaysFriction.stiffness = hit.collider.material.staticFriction;
}
}