Returns a MovieTexture generated from the downloaded data (Read Only).
The data must be a movie in Ogg Theora format.
Even if the movie is not yet completely downloaded, this returns immediately, allowing you to start playing the partial movie as it downloads.
See Also: MovieTexture.audioClip.
var url = "http://www.unity3d.com/webplayers/Movie/sample.ogg";
function Start () {
// Start download
var www = new WWW(url);
// Make sure the movie is ready to start before we start playing
var movieTexture = www.movie;
while (!movieTexture.isReadyToPlay)
yield;
// Initialize gui texture to be 1:1 resolution centered on screen
guiTexture.texture = movieTexture;
transform.localScale = Vector3 (0,0,0);
transform.position = Vector3 (0.5,0.5,0);
guiTexture.pixelInset.xMin = -movieTexture.width / 2;
guiTexture.pixelInset.xMax = movieTexture.width / 2;
guiTexture.pixelInset.yMin = -movieTexture.height / 2;
guiTexture.pixelInset.yMax = movieTexture.height / 2;
// Assign clip to audio source
// Sync playback with audio
audio.clip = movieTexture.audioClip;
// Play both movie & sound
movieTexture.Play();
audio.Play();
}
// Make sure we have gui texture and audio source
@script RequireComponent (GUITexture)
@script RequireComponent (AudioSource)